----------------
Transport to Tallon Overworld North
Extra - asset_id: 1047210935
Extra - size_index: 0.3
Extra - aabb: [72.24433, -170.26108, -22.289257, 104.584404, -130.01154, 44.159718]
> Door to Ruins Entrance; Heals? False
  * Layers: default
  * Normal Door to Ruins Entrance/Door to Transport to Tallon Overworld North
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (88.43378, -130.01155, 2.55407)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Teleporter to Tallon Overworld
      Trivial

> Teleporter to Tallon Overworld; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Chozo Ruins West/Teleporter to Chozo Ruins; Custom name: Main Plaza Elevator
  * Extra - scan_asset_id: 1013969958
  * Extra - teleporter_instance_id: 125
  * Extra - world_position: (88.497307, -153.853836, 2.887122)
  > Door to Ruins Entrance
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 100; Category? Minor
  * Extra - position_required: True

----------------
Ruins Entrance
Extra - asset_id: 3086062890
Extra - size_index: 0.3
Extra - aabb: [67.35598, -130.01155, 0.9548975, 131.71597, -56.22319, 33.467197]
> Door to Main Plaza; Heals? False
  * Layers: default
  * Normal Door to Main Plaza/Door to Ruins Entrance
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (98.765564, -56.22319, 5.05047)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Transport to Tallon Overworld North
      Trivial

> Door to Transport to Tallon Overworld North; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Transport to Tallon Overworld North/Door to Ruins Entrance
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (88.43204, -130.01155, 2.55407)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Main Plaza
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 101; Category? Minor
  * Extra - position_required: True

----------------
Main Plaza
Extra - asset_id: 3587029001
Extra - size_index: 0.8
Extra - aabb: [58.406, -65.29903, -1.3835077, 165.42795, 117.940384, 60.33323]
> Door to Ruined Fountain Access; Heals? False
  * Layers: default
  * Normal Door to Ruined Fountain Access/Door to Main Plaza
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (131.03171, -5.633053, 20.067865)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Ruins Entrance
      Trivial
  > Pickup (Missile Expansion Tree)
      All of the following:
          Shoot Super Missile
          Space Jump Boots or Movement (Beginner)
  > Grapple Ledge
      Any of the following:
          All of the following:
              Use Grapple Beam
              Any of the following:
                  # https://youtu.be/7y7ZLBz3B1s
                  Movement (Intermediate)
                  Space Jump Boots and Movement (Beginner)
          All of the following:
              Space Jump Boots
              Any of the following:
                  # https://youtu.be/vk-C7kDPk10
                  L-Jump (Beginner) or R-Jump (Beginner)
                  # https://youtu.be/ivVhW1cxIz8
                  Scan Visor and Combat/Scan Dash (Intermediate)
          # https://www.youtube.com/watch?v=kuaxthAhm54
          Scan Visor and After Chozo - Fallen Rubble and Damage Boosting (Expert) and Combat/Scan Dash (Ludicrous)

> Door to Ruins Entrance; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruins Entrance/Door to Main Plaza
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (98.763824, -56.223186, 5.050469)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Ruined Fountain Access
      Trivial
  > Door to Ruined Shrine Access
      Trivial
  > Door to Nursery Access
      Trivial
  > Pickup (Missile Expansion Half Pipe)
      Any of the following:
          All of the following:
              Morph Ball
              Any of the following:
                  Can Use Boost Ball
                  Complex Bomb Jump (Advanced) and Can Use Bombs
                  # https://youtu.be/ne8ap0xa_UE
                  Movement (Expert)
          # https://www.youtube.com/watch?v=wN2_EBHi-Fw
          Space Jump Boots and Slope Jump (Beginner)
  > Locked Door Ledge
      # https://youtu.be/G4PZlf7AYMU
      Space Jump Boots and L-Jump (Beginner)

> Door to Ruined Shrine Access; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Ruined Shrine Access/Door to Main Plaza
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (69.75792, 2.5026054, 0.0053740144)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Ruins Entrance
      Trivial

> Door to Nursery Access; Heals? False
  * Layers: default
  * Normal Door to Nursery Access/Door to Main Plaza
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (72.9317, 65.652466, 5.375002)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Ruins Entrance
      Trivial

> Door from Plaza Access; Heals? False
  * Layers: default
  * Permanently Locked to Plaza Access/Door to Main Plaza
  * Extra - dock_index: 4
  * Extra - nonstandard: False
  * Extra - world_position: (152.46533, 86.464966, 22.685888)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Locked Door Ledge
      Trivial

> Morph Ball Door to Piston Tunnel; Heals? False
  * Layers: default
  * Morph Ball Door to Piston Tunnel/Morph Ball Door to Main Plaza
  * Extra - dock_index: 5
  * Extra - nonstandard: False
  * Extra - world_position: (126.92653, -51.853542, 20.38369)
  * Extra - world_rotation: (0.0, 0.0, -90.0)
  > Door to Ruins Entrance
      Trivial
  > Grapple Ledge
      All of the following:
          Morph Ball
          Any of the following:
              Use Grapple Beam
              All of the following:
                  Scan Visor
                  Any of the following:
                      Space Jump Boots and Combat/Scan Dash (Intermediate)
                      Combat/Scan Dash (Advanced) and Standable Terrain (Advanced)
              Space Jump Boots and Standable Terrain (Advanced)

> Pickup (Energy Tank); Heals? True
  * Layers: default
  * Pickup 3; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (148.244965, 86.584686, 24.76368)
  > Locked Door Ledge
      Trivial

> Pickup (Missile Expansion Half Pipe); Heals? False
  * Layers: default
  * Pickup 0; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (125.546928, 25.281984, 14.858196)
  > Door to Ruins Entrance
      Trivial

> Pickup (Missile Expansion Tree); Heals? False
  * Layers: default
  * Pickup 2; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (115.710464, -13.073902, 8.953732)
  > Door to Ruins Entrance
      Trivial

> Pickup (Missile Expansion Grapple Ledge); Heals? False
  * Layers: default
  * Pickup 1; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (69.797874, -35.624599, 20.928543)
  > Grapple Ledge
      Trivial

> Locked Door Ledge; Heals? False
  * Layers: default
  * Extra - world_position: (146.450958, 88.276764, 22.835957)
  > Door to Ruins Entrance
      Trivial
  > Door from Plaza Access
      Enabled Main Plaza Vault Door
  > Pickup (Energy Tank)
      Trivial

> Grapple Ledge; Heals? False
  * Layers: default
  * Extra - world_position: (74.865379, -30.533047, 20.25931)
  > Door to Ruins Entrance
      Trivial
  > Morph Ball Door to Piston Tunnel
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  Use Grapple Beam
                  Space Jump Boots or Movement (Advanced) or Standable Terrain (Intermediate)
              All of the following:
                  Space Jump Boots
                  Any of the following:
                      Standable Terrain (Advanced)
                      Scan Visor and Combat/Scan Dash (Beginner)
              L-Jump (Intermediate) and Standable Terrain (Advanced)
  > Pickup (Missile Expansion Tree)
      # https://youtu.be/ohV8u9oQFrc
      Space Jump Boots and Bomb Jump (Advanced) and Movement (Advanced) and Single Room Out of Bounds (Advanced) and Can Use Bombs
  > Pickup (Missile Expansion Grapple Ledge)
      Trivial
  > Locked Door Ledge
      Complex Bomb Jump (Expert) and L-Jump (Ludicrous) and Single Room Out of Bounds (Expert) and Standable Terrain (Expert) and Can Use Bombs

----------------
Ruined Fountain Access
Extra - asset_id: 1443741240
Extra - size_index: 0.1
Extra - aabb: [125.6711, -36.277424, 14.305037, 215.75589, 1.6999655, 32.09845]
> Door to Main Plaza; Heals? False
  * Layers: default
  * Normal Door to Main Plaza/Door to Ruined Fountain Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (131.03343, -5.633053, 20.067863)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Ruined Fountain
      All of the following:
          Morph Ball
          # Deal with Scarabs
          Combat (Beginner) or Shoot Any Beam

> Door to Ruined Fountain; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Fountain/Door to Ruined Fountain Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (210.69885, -27.044916, 20.067858)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Main Plaza
      All of the following:
          Morph Ball
          # Deal with Scarabs
          Combat (Beginner) or Shoot Any Beam

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 102; Category? Minor
  * Extra - position_required: True

----------------
Ruined Shrine Access
Extra - asset_id: 3748948704
Extra - size_index: 0.1
Extra - aabb: [-22.250595, -23.954498, -0.26727685, 69.75792, 7.14781, 10.956715]
> Door to Ruined Shrine; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Shrine/Door to Ruined Shrine Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-22.250595, 2.500869, 0.005375)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Main Plaza
      Any of the following:
          # Deal with Scarabs
          Shoot Any Beam
          All of the following:
              Combat (Beginner)
              Any of the following:
                  Normal Damage ≥ 52
                  Morph Ball and Normal Damage ≥ 2

> Door to Main Plaza; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Main Plaza/Door to Ruined Shrine Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (69.75792, 2.500867, 0.005375)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Ruined Shrine
      Any of the following:
          # Deal with Scarabs
          Shoot Any Beam
          All of the following:
              Combat (Beginner)
              Any of the following:
                  Normal Damage ≥ 58
                  Morph Ball and Normal Damage ≥ 2

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 103; Category? Minor
  * Extra - position_required: True

----------------
Nursery Access
Extra - asset_id: 153979389
Extra - size_index: 0.1
Extra - aabb: [29.31057, 62.401382, 5.1102505, 72.93176, 91.576164, 11.386883]
> Door to Eyon Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Eyon Tunnel/Door to Nursery Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (29.31057, 88.04712, 5.508412)
  * Extra - world_rotation: (0.05092294, -0.00021934473, -179.50708)
  > Door to Main Plaza
      Trivial

> Door to Main Plaza; Heals? False
  * Layers: default
  * Normal Door to Main Plaza/Door to Nursery Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (72.93112, 65.60044, 5.3748865)
  * Extra - world_rotation: (-0.05092341, -0.0, 0.0)
  > Door to Eyon Tunnel
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 104; Category? Minor
  * Extra - position_required: True

----------------
Plaza Access
Extra - asset_id: 1396020311
Extra - size_index: 0.3
Extra - aabb: [152.46495, 82.239876, 21.922611, 193.40385, 136.64035, 36.41348]
> Door to Main Plaza; Heals? False
  * Layers: default
  * Normal Door to Main Plaza/Door from Plaza Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (152.46495, 86.46671, 22.685825)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Vault
      Trivial

> Door to Vault; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Vault/Door to Plaza Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (179.67282, 136.64035, 22.685837)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Main Plaza
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 105; Category? Minor
  * Extra - position_required: True

----------------
Piston Tunnel
Extra - asset_id: 725556462
Extra - size_index: 0.3
Extra - aabb: [120.753784, -107.91338, 9.844941, 127.92923, -51.85354, 39.844948]
> Morph Ball Door to Main Plaza; Heals? False
  * Layers: default
  * Morph Ball Door to Main Plaza/Morph Ball Door to Piston Tunnel
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (126.93526, -52.47412, 20.39895)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Morph Ball Door to Training Chamber
      Morph Ball

> Morph Ball Door to Training Chamber; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Morph Ball Door to Training Chamber/Morph Ball Door to Piston Tunnel
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (121.75649, -107.91338, 18.8677)
  * Extra - world_rotation: (0.0, 0.0, -90.0)
  > Morph Ball Door to Main Plaza
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 106; Category? Minor
  * Extra - position_required: True

----------------
Ruined Fountain
Extra - asset_id: 375016937
Extra - size_index: 0.6
Extra - aabb: [176.48764, -97.459984, 12.558006, 249.91162, -27.044916, 41.397858]
> Door to Arboretum Access; Heals? False
  * Layers: default
  * Normal Door to Arboretum Access/Door to Ruined Fountain
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (241.96223, -58.055717, 19.063738)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Meditation Fountain
      Trivial

> Door to Ruined Fountain Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Fountain Access/Door to Ruined Fountain
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (210.70059, -27.044916, 20.067858)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Meditation Fountain
      Trivial

> Door to Meditation Fountain; Heals? False
  * Layers: default
  * Normal Door to Meditation Fountain/Door to Ruined Fountain
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (228.18301, -97.459984, 17.985577)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Arboretum Access
      Trivial
  > Door to Ruined Fountain Access
      Trivial
  > Pickup (Missile Expansion)
      All of the following:
          Can Use Spider Ball
          Any of the following:
              After Flaahgra
              # SJ, climb onto vines above Ruined Fountain Access, then jump onto spider track: https://youtu.be/OcHxU-t-WYk
              Space Jump Boots and Standable Terrain (Intermediate)
              # NSJ, climb onto vines above Ruined Fountain Access, dash off of Plazmite/Fountain onto spider track: https://youtu.be/SbmRjJ04Lfk
              Combat/Scan Dash (Advanced) and Standable Terrain (Advanced) and Has Any Visor

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 4; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (246.626495, -47.550934, 16.204788)
  > Door to Meditation Fountain
      Trivial

----------------
Ruined Shrine
Extra - asset_id: 1014518864
Extra - size_index: 0.6
Extra - aabb: [-95.53676, -38.609608, -1.0693345, -22.250599, 43.303684, 30.210335]
> Door to Tower of Light Access; Heals? False
  * Layers: default
  * Wave Door to Tower of Light Access/Door to Ruined Shrine
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-95.53676, 2.316649, 18.996088)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Ruined Shrine Access
      Bomb Jump (Beginner) and Can Use Bombs and Can Use Spider Ball
  > Pit
      Trivial
  > Event - Ruined Shrine Item (Morph Ball)
      Trivial
  > Top of Half Pipe near pickup
      Any of the following:
          # L-Jump to ledge: https://youtu.be/mmOJBhUouY4
          Space Jump Boots and L-Jump (Beginner)
          # Dash off of spider track: https://youtu.be/lkdoZR7aZ5s?t=27
          Scan Visor and Combat/Scan Dash (Intermediate)
          # SJ standable by using the glow-lamps, the other side of the half-pipe, and the chandelier roots
          Space Jump Boots and Standable Terrain (Intermediate)
          # Standable NSJ by using the outer rim (Also possible in Non-NTSC) https://youtu.be/2YM21Ql50P0?t=26
          L-Jump (Intermediate) and Standable Terrain (Expert)

> Door to Ruined Shrine Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Shrine Access/Door to Ruined Shrine
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-22.250595, 2.504329, 0.018918)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Tower of Light Access
      Any of the following:
          Can Use Boost Ball and Can Use Spider Ball
          # Non-NTSC NSJ https://www.youtube.com/watch?v=2YM21Ql50P0
          L-Jump (Intermediate) and Standable Terrain (Expert)
  > Pit
      Trivial
  > Event - Ruined Shrine Item (Morph Ball)
      # Dash over the fight trigger: https://youtu.be/3lkjUSO9tN4
      Scan Visor and Combat/Scan Dash (Intermediate) and Knowledge (Intermediate)
  > Top of Half Pipe near pickup
      Any of the following:
          Can Use Boost Ball
          # Use petruding root: https://youtu.be/93RLiYdob9Q
          Space Jump Boots and Standable Terrain (Beginner)
          # NTSC-only NSJ: https://youtu.be/w0TIiZwv3Gk
          L-Jump (Intermediate) and Standable Terrain (Advanced)
          Complex Bomb Jump (Ludicrous) and Can Use Bombs
          # Slope Jump up
          Space Jump Boots and Slope Jump (Advanced)

> Pickup (Morph Ball); Heals? False
  * Layers: default
  * Pickup 5; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-93.537979, 2.516589, 7.496622)
  > Pit
      Trivial

> Pickup (Missile Expansion Half Pipe); Heals? False
  * Layers: default
  * Pickup 6; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-54.394249, -36.025082, 21.112289)
  > Top of Half Pipe near pickup
      Trivial

> Pickup (Missile Expansion Bomb Wall); Heals? False
  * Layers: default
  * Pickup 7; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-68.224518, 40.722778, 1.87493)
  > Pit
      Trivial

> Pit; Heals? False
  * Layers: default
  * Extra - world_position: (-69.183319, 4.388571, -0.01106)
  > Door to Ruined Shrine Access
      Any of the following:
          Space Jump Boots
          # NSJ escape: https://www.youtube.com/watch?v=nJVx6BVzXNc
          Combat/Scan Dash (Intermediate) and L-Jump (Intermediate) and Standable Terrain (Advanced)
          All of the following:
              Morph Ball
              Any of the following:
                  # Invisible Wall blocking exit until item collection.
                  After Ruined Shrine Item (Morph Ball)
                  Bomb Jump (Beginner) and Can Use Bombs
  > Pickup (Missile Expansion Bomb Wall)
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              Knowledge (Beginner) and Can Use Power Bombs
  > Event - Beetle Battle
      All of the following:
          Any of the following:
              # Dealing with Beetles
              Shoot Any Beam
              All of the following:
                  Morph Ball
                  Any of the following:
                      Power Bomb ≥ 4 and Combat (Intermediate) and Can Use Power Bombs
                      Combat (Expert) and Can Use Bombs
          # Health
          Combat (Beginner) or Normal Damage ≥ 35
  > Event - Ruined Shrine Item (Morph Ball)
      Any of the following:
          Space Jump Boots or After Beetle Battle
          Bomb Jump (Beginner) and Can Use Bombs
          All of the following:
              # NSJ escape the pit, then dash over the risen wall. Dash either off of Beetles or something scannable.
              L-Jump (Intermediate) and Standable Terrain (Advanced)
              Any of the following:
                  Combat/Scan Dash (Expert)
                  Scan Visor and Combat/Scan Dash (Advanced)

> Event - Beetle Battle; Heals? False
  * Layers: default
  * Event Beetle Battle
  * Extra - world_position: (-62.860947, 0.878559, 3.037802)
  > Pit
      Trivial

> Event - Ruined Shrine Item (Morph Ball); Heals? False
  * Layers: default
  * Event Ruined Shrine Item (Morph Ball)
  * Extra - world_position: (-82.553703, 2.512589, 0.253769)
  > Pickup (Morph Ball)
      Trivial

> Top of Half Pipe near pickup; Heals? False
  * Layers: default
  > Door to Tower of Light Access
      Any of the following:
          # SJ Standables: https://youtu.be/93RLiYdob9Q?t=11
          Space Jump Boots and Standable Terrain (Beginner)
          All of the following:
              # Dash off of half-pipe: https://youtu.be/lkdoZR7aZ5s?t=16
              Scan Visor
              Any of the following:
                  Combat/Scan Dash (Advanced)
                  Space Jump Boots and Combat/Scan Dash (Intermediate)
          # NSJ standables: https://youtu.be/lkdoZR7aZ5s?t=35
          L-Jump (Intermediate) and Standable Terrain (Intermediate)
  > Door to Ruined Shrine Access
      Trivial
  > Pickup (Missile Expansion Half Pipe)
      Morph Ball

----------------
Eyon Tunnel
Extra - asset_id: 3407776267
Extra - size_index: 0.1
Extra - aabb: [-17.112804, 83.43024, 2.1604571, 29.31057, 122.65797, 13.297267]
> Door to Ruined Nursery; Heals? False
  * Layers: default
  * Normal Door to Ruined Nursery/Door to Eyon Tunnel
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-17.112804, 118.03872, 5.30675)
  * Extra - world_rotation: (0.05092294, -0.00021934473, -179.50708)
  > Door to Nursery Access
      Trivial

> Door to Nursery Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Nursery Access/Door to Eyon Tunnel
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (29.31057, 88.045364, 5.5084233)
  * Extra - world_rotation: (-0.05092341, -0.0, 0.0)
  > Door to Ruined Nursery
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 107; Category? Minor
  * Extra - position_required: True

----------------
Vault
Extra - asset_id: 4010184729
Extra - size_index: 0.3
Extra - aabb: [151.17195, 135.48656, 22.344723, 208.172, 215.8537, 38.25028]
> Door to Vault Access; Heals? False
  * Layers: default
  * Normal Door to Vault Access/Door to Vault
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (179.67303, 215.8537, 27.685602)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Plaza Access
      Trivial
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              All of the following:
                  # Activate Bomb Slots with Power Bombs
                  Power Bomb ≥ 3 and Knowledge (Beginner) and Can Use Power Bombs
                  Any of the following:
                      # SJ and Standables: https://youtu.be/tYcfbQYgiNE
                      Space Jump Boots and Standable Terrain (Advanced)
                      # Wall Boost: https://youtu.be/p-qAU4dx80Y
                      Wall Boost (Expert) and Can Use Boost Ball

> Door to Plaza Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Plaza Access/Door to Vault
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (179.67108, 136.64035, 22.685839)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Vault Access
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 8; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (179.68869, 175.07019, 25.365152)
  > Door to Vault Access
      Trivial

----------------
Training Chamber
Extra - asset_id: 1057288964
Extra - size_index: 0.6
Extra - aabb: [109.174255, -181.08, 10.7691, 147.13887, -107.91338, 42.3103]
> Door to Training Chamber Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Training Chamber Access/Door to Training Chamber
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (121.754, -181.08, 17.987005)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Morph Ball Door to Piston Tunnel
      After Training Chamber Exit Tunnel
  > Pickup (Energy Tank)
      All of the following:
          Can Use Bombs and Can Use Boost Ball and Can Use Spider Ball
          Any of the following:
              After Chozo Ghosts (Training Chamber)
              # https://youtu.be/a9jqExemHx0
              Space Jump Boots and Bomb Space Jump (Ludicrous) and Complex Bomb Jump (Expert) and Knowledge (Intermediate) and Movement (Expert) and Slope Jump (Beginner) and Standable Terrain (Intermediate)
  > Event - Chozo Ghosts
      Kill Multiple Chozo Ghosts
  > Event - Unlock morph tunnel
      After Chozo Ghosts (Training Chamber) and Can Use Bombs and Can Use Boost Ball

> Morph Ball Door to Piston Tunnel; Heals? False
  * Layers: default
  * Morph Ball Door to Piston Tunnel/Morph Ball Door to Training Chamber
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (121.756485, -107.91338, 18.856628)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Training Chamber Access
      After Training Chamber Exit Tunnel

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 9; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (137.860794, -166.334442, 24.39542)
  > Door to Training Chamber Access
      All of the following:
          Morph Ball
          Any of the following:
              Movement (Expert) or Can Use Spider Ball
              Bomb Jump (Intermediate) and Can Use Bombs
          Any of the following:
              After Chozo Ghosts (Training Chamber)
              Space Jump Boots and Bomb Space Jump (Intermediate) and Knowledge (Intermediate) and Standable Terrain (Intermediate) and Can Use Bombs

> Event - Chozo Ghosts; Heals? False
  * Layers: default
  * Event Chozo Ghosts (Training Chamber)
  * Extra - world_position: (123.128876, -172.407288, 26.04007)
  > Door to Training Chamber Access
      Trivial

> Event - Unlock morph tunnel; Heals? False
  * Layers: default
  * Event Training Chamber Exit Tunnel
  * Extra - world_position: (121.727158, -117.999779, 19.296875)
  > Door to Training Chamber Access
      Trivial

----------------
Arboretum Access
Extra - asset_id: 2265646373
Extra - size_index: 0.3
Extra - aabb: [241.67676, -133.55484, 17.435846, 295.79047, -40.63642, 72.54564]
> Door to Arboretum; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Arboretum/Door to Arboretum Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (273.39127, -103.055725, 17.549288)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Ruined Fountain
      Trivial

> Door to Ruined Fountain; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Fountain/Door to Arboretum Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (241.96225, -58.05398, 19.063738)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Arboretum
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 108; Category? Minor
  * Extra - position_required: True

----------------
Meditation Fountain
Extra - asset_id: 673912500
Extra - size_index: 0.1
Extra - aabb: [183.57088, -138.88899, 15.5262375, 232.79689, -97.45998, 31.967384]
> Door to Magma Pool; Heals? False
  * Layers: default
  * Normal Door to Magma Pool/Door to Meditation Fountain
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (188.18301, -138.88899, 17.98557)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Ruined Fountain
      Trivial

> Door to Ruined Fountain; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Fountain/Door to Meditation Fountain
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (228.18475, -97.45998, 17.985579)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Magma Pool
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 109; Category? Minor
  * Extra - position_required: True

----------------
Tower of Light Access
Extra - asset_id: 1507858510
Extra - size_index: 0.1
Extra - aabb: [-149.03557, -2.303732, 18.729618, -95.536766, 27.518578, 26.919975]
> Door to Tower of Light; Heals? False
  * Layers: default
  * Wave Door to Tower of Light/Door to Tower of Light Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-144.42343, 2.7153206, 19.00227)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Ruined Shrine
      Trivial

> Door to Ruined Shrine; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Shrine/Door to Tower of Light Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-95.53676, 2.314911, 19.00227)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Tower of Light
      Trivial
  > Spawn Point
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 110; Category? Minor
  * Extra - position_required: True

> Spawn Point; Heals? False
  * Layers: default
  > Door to Ruined Shrine
      Trivial

----------------
Ruined Nursery
Extra - asset_id: 3260509773
Extra - size_index: 0.6
Extra - aabb: [-67.94035, 108.50368, 4.5828886, -17.112804, 159.27057, 27.74823]
> Door to Save Station 1; Heals? False
  * Layers: default
  * Normal Door to Save Station 1/Door to Ruined Nursery
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-63.328213, 122.83002, 14.802788)
  * Extra - world_rotation: (-0.0003290219, -0.05092235, -89.50709)
  > Door to North Atrium
      # Deal with Wasps
      Combat (Beginner) or Shoot Any Beam

> Door to North Atrium; Heals? False
  * Layers: default
  * Normal Door to North Atrium/Door to Ruined Nursery
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-43.32731, 159.2923, 12.264568)
  * Extra - world_rotation: (0.00010967263, 0.05092329, 90.0)
  > Door to Save Station 1
      # Deal with Wasps
      Combat (Beginner) or Shoot Any Beam
  > Door to Eyon Tunnel
      All of the following:
          # Purposefully avoid hitting the Main Plaza Trigger
          Knowledge (Intermediate)
          # Deal with Wasps
          Bomb Jump (Beginner) or Shoot Any Beam
  > Event - Activate Main Plaza Wasps
      # Deal with Wasps
      Combat (Beginner) or Shoot Any Beam

> Door to Eyon Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Eyon Tunnel/Door to Ruined Nursery
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (-17.077309, 118.036064, 5.3013606)
  * Extra - world_rotation: (-0.05092341, -0.0, 0.0)
  > Door to North Atrium
      All of the following:
          # Purposefully avoid hitting the Main Plaza Trigger
          Knowledge (Intermediate)
          # Deal with Wasps
          Combat (Beginner) or Shoot Any Beam
          Any of the following:
              # Climb up
              Space Jump Boots
              # Double Bomb Jump
              Bomb Jump (Beginner) and Can Use Bombs
              # Jump onto the branch with red leaves and from there to the platform
              Standable Terrain (Beginner)
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  # Path via Tunnels
                  Can Use Bombs
                  # Deal with Wasps
                  Combat (Beginner) or Shoot Any Beam
                  Any of the following:
                      # Intended way by going into the upper tunnel entrance and thus hitting the Main Plaza Trigger
                      After Activate Main Plaza Wasps
                      # Avoid Trigger by getting into the tunnel via destroying the lower bomb block, jumping in front of the metal block and then on top of it.
                      Knowledge (Intermediate) and Standable Terrain (Beginner)
              All of the following:
                  # Roll from pillar to the pickup
                  Any of the following:
                      # Climb up the pillar on the right of the pickup
                      # NSJ: https://youtu.be/GXPhNsNJG9E
                      Standable Terrain (Advanced)
                      # SJ: https://youtu.be/y1qS7oPqynY
                      Space Jump Boots and Standable Terrain (Intermediate)
                  Any of the following:
                      # Get into the tunnel
                      # Jump, Morph and roll in: https://youtu.be/y1qS7oPqynY?t=12
                      Movement (Expert)
                      # Boost into it: https://youtu.be/0GiZ4ckMg7o
                      Movement (Advanced) and Can Use Boost Ball
                  # Deal with Wasps
                  Combat (Advanced) or Shoot Any Beam
  > Event - Activate Main Plaza Wasps
      # Deal with Wasps
      Combat (Beginner) or Shoot Any Beam

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 10; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-24.978611, 109.534653, 16.866739)
  > Door to Eyon Tunnel
      Trivial

> Event - Activate Main Plaza Wasps; Heals? False
  * Layers: default
  * Event Activate Main Plaza Wasps
  > Door to North Atrium
      Trivial
  > Door to Eyon Tunnel
      Trivial

----------------
Vault Access
Extra - asset_id: 2768802193
Extra - size_index: 0.1
Extra - aabb: [166.17226, 215.8537, 5.277457, 183.35495, 321.56598, 36.36735]
> Door to Vault; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Vault/Door to Vault Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (179.6713, 215.8537, 27.685604)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Transport to Magmoor Caverns North
      Morph Ball

> Door to Transport to Magmoor Caverns North; Heals? False
  * Layers: default
  * Normal Door to Transport to Magmoor Caverns North/Door to Vault Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (179.67303, 321.56598, 6.1955533)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Vault
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 111; Category? Minor
  * Extra - position_required: True

----------------
Training Chamber Access
Extra - asset_id: 416384699
Extra - size_index: 0.1
Extra - aabb: [90.72183, -218.90753, 17.318031, 155.23848, -181.08, 36.092117]
> Door to Magma Pool; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Magma Pool/Door to Training Chamber Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (154.96938, -214.2954, 17.987)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Training Chamber
      Trivial

> Door to Training Chamber; Heals? False
  * Layers: default
  * Wave Door to Training Chamber/Door to Training Chamber Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (121.75574, -181.08, 17.987005)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Magma Pool
      Trivial
  > Pickup (Missile Expansion)
      Morph Ball

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 11; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (94.323715, -187.592346, 18.099247)
  > Door to Training Chamber
      Trivial

----------------
Arboretum
Extra - asset_id: 413884678
Extra - size_index: 0.6
Extra - aabb: [268.4279, -140.36638, 1.99053, 348.87646, -45.275764, 92.793884]
> Door to Sunchamber Lobby; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Sunchamber Lobby/Door to Arboretum
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (288.38998, -45.27577, 55.87069)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Front of Gate
      All of the following:
          Can Use Bombs
          Any of the following:
              After Arboretum Gate
              Clip Through Objects (Beginner) and Can Use Boost Ball
              # https://youtu.be/tM_opp9ottU?t=9
              Bomb Jump (Intermediate)

> Door to Arboretum Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Arboretum Access/Door to Arboretum
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (273.39127, -103.053986, 17.54929)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Gathering Hall Access
      Trivial

> Door to Gathering Hall Access; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Gathering Hall Access/Door to Arboretum
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (347.82028, -103.05558, 15.549294)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Arboretum Access
      Trivial
  > Front of Gate
      Space Jump Boots or Can Use Bombs

> Front of Gate; Heals? False
  * Layers: default
  * Extra - world_position: (294.093567, -82.034203, 58.832108)
  > Door to Sunchamber Lobby
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  Can Use Bombs
                  Any of the following:
                      After Arboretum Gate
                      # https://youtu.be/tM_opp9ottU
                      Bomb Jump (Advanced)
              # https://youtu.be/3L-Yvb_IMus
              Space Jump Boots and Clip Through Objects (Expert) and Single Room Out of Bounds (Advanced) and Standable Terrain (Advanced) and Can Use Boost Ball
  > Door to Gathering Hall Access
      Trivial
  > Event - Open gate
      Scan Visor

> Event - Open gate; Heals? False
  * Layers: default
  * Event Arboretum Gate
  * Extra - world_position: (289.97348, -77.095345, 56.597816)
  > Front of Gate
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 112; Category? Minor
  * Extra - position_required: True

----------------
Magma Pool
Extra - asset_id: 1226570426
Extra - size_index: 0.6
Extra - aabb: [154.96938, -231.84543, 6.8413396, 205.6909, -138.88899, 30.484247]
> Door to Training Chamber Access; Heals? False
  * Layers: default
  * Wave Door to Training Chamber Access/Door to Magma Pool
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (154.96938, -214.29366, 17.987)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Meditation Fountain
      Any of the following:
          Heat-Resisting Suit and Use Grapple Beam
          All of the following:
              Space Jump Boots
              Any of the following:
                  Heat-Resisting Suit
                  Heat Runs (Beginner) and Heated Rooms Damage ≥ 70
              Any of the following:
                  All of the following:
                      Movement (Intermediate)
                      # Standable terrain method: https://www.youtube.com/watch?v=eklXYB2qJ9E
                      Standable Terrain (Intermediate) or Lava Damage ≥ 220
                  Scan Visor and Combat/Scan Dash (Advanced)
  > Pickup (Power Bomb Expansion)
      All of the following:
          Can Use Power Bombs
          Any of the following:
              Heat-Resisting Suit
              Heat Runs (Beginner) and Heated Rooms Damage ≥ 60

> Door to Meditation Fountain; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Meditation Fountain/Door to Magma Pool
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (188.18475, -138.88899, 17.98557)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Training Chamber Access
      Any of the following:
          Heat-Resisting Suit and Use Grapple Beam
          All of the following:
              Space Jump Boots
              Any of the following:
                  # https://youtu.be/3JG613NSYcQ
                  L-Jump (Intermediate) and Movement (Intermediate) and Standable Terrain (Intermediate)
                  # https://www.youtube.com/watch?v=2ezw9IFPJlY
                  Scan Visor and Combat/Scan Dash (Advanced)
                  # https://youtu.be/fVdrtd-aB0U
                  Gravity Suit and L-Jump (Intermediate) and Standable Terrain (Beginner) and Lava Damage ≥ 50
              Any of the following:
                  Heat-Resisting Suit
                  Heat Runs (Beginner) and Heated Rooms Damage ≥ 99

> Pickup (Power Bomb Expansion); Heals? False
  * Layers: default
  * Pickup 12; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (181.427887, -226.236923, 18.004219)
  > Door to Training Chamber Access
      Any of the following:
          Heat-Resisting Suit
          Heat Runs (Beginner) and Heated Rooms Damage ≥ 35

----------------
Tower of Light
Extra - asset_id: 225636855
Extra - size_index: 0.6
Extra - aabb: [-174.46513, -93.0821, 4.8231506, -114.339874, 2.7153168, 129.34042]
> Door to Tower of Light Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Tower of Light Access/Door to Tower of Light
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-144.42168, 2.71529, 19.002274)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Tower Chamber
      Any of the following:
          All of the following:
              # With Gravity Suit
              Gravity Suit
              Any of the following:
                  Space Jump Boots
                  All of the following:
                      Morph Ball
                      Any of the following:
                          Bomb Jump (Beginner) and Can Use Bombs
                          # Wallboost near the right corner: https://youtu.be/3S7uWW56RKo
                          Wall Boost (Expert) and Can Use Boost Ball
          # Slope Jump at the front wall
          Space Jump Boots and Slope Jump (Beginner) and Gravityless Underwater Movement (Beginner)
          # NSJ slope jump that only works without Gravity Suit: https://www.youtube.com/watch?v=YMk1EDV95h0
          No Gravity Suit and Slope Jump (Intermediate) and Gravityless Underwater Movement (Intermediate) and Enabled Allow Dangerous Gravity Suit Logic
  > Pickup (Wavebuster)
      Any of the following:
          All of the following:
              # Intended Path
              Shoot Any Beam
              Any of the following:
                  # Break the Blocks
                  Missile ≥ 72
                  Missile ≥ 36 and Disabled Hard Mode
              Any of the following:
                  # Get up the platforms
                  Space Jump Boots
                  # Laddered Bomb Jumps: https://youtu.be/3ZZH-1R4Cck
                  Bomb Jump (Expert) and Can Use Bombs
          All of the following:
              # Climb without destroying Missile Blocks
              Space Jump Boots
              Any of the following:
                  # Use Oculus to dash to outer rim: https://youtu.be/2jyvwogPSDI
                  Combat/Scan Dash (Intermediate) and Standable Terrain (Beginner) and Has Any Visor
                  # R-Jump onto outer rim: https://youtu.be/O_dTcT7p-fc
                  R-Jump (Advanced) and Standable Terrain (Beginner)
  > Spawn Point
      Trivial

> Door to Tower Chamber; Heals? False
  * Layers: default
  * Wave Door to Tower Chamber/Door to Tower of Light
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-144.50291, -91.47661, 20.431091)
  * Extra - world_rotation: (0.0, 0.0, -90.0)
  > Door to Tower of Light Access
      Trivial

> Pickup (Wavebuster); Heals? False
  * Layers: default
  * Pickup 13; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-144.555801, -40.385406, 103.713394)
  > Door to Tower of Light Access
      Trivial

> Spawn Point; Heals? False
  * Layers: default
  > Door to Tower of Light Access
      Trivial

----------------
Save Station 1
Extra - asset_id: 492718124
Extra - size_index: 0.1
Extra - unlocked_save_station: True
Extra - aabb: [-71.962944, 99.85504, 14.3396435, -60.506256, 122.841934, 28.183369]
> Door to Ruined Nursery; Heals? False
  * Layers: default
  * Normal Door to Ruined Nursery/Door to Save Station 1
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-63.326473, 122.830025, 14.802811)
  * Extra - world_rotation: (0.00010967263, 0.05092329, 90.0)
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (-65.589317, 105.423592, 17.776865)
  > Door to Ruined Nursery
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 113; Category? Minor
  * Extra - position_required: True

----------------
North Atrium
Extra - asset_id: 1177115808
Extra - size_index: 0.1
Extra - aabb: [-47.940323, 159.25508, 10.357179, 1.2856941, 190.9806, 22.701822]
> Door to Ruined Nursery; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Nursery/Door to North Atrium
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-43.328182, 159.25679, 12.269997)
  * Extra - world_rotation: (-0.0003290219, -0.05092235, -89.50709)
  > Door to Ruined Gallery
      Trivial

> Door to Ruined Gallery; Heals? False
  * Layers: default
  * Normal Door to Ruined Gallery/Door to North Atrium
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-3.3264503, 190.6858, 12.24203)
  * Extra - world_rotation: (0.00010967263, 0.05092329, 90.0)
  > Door to Ruined Nursery
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 114; Category? Minor
  * Extra - position_required: True

----------------
Transport to Magmoor Caverns North
Extra - asset_id: 2199318005
Extra - size_index: 0.3
Extra - aabb: [162.29237, 321.56598, -18.647766, 203.54953, 361.67978, 34.05273]
> Door to Sun Tower; Heals? False
  * Layers: default
  * Normal Door to Sun Tower/Door to Transport to Magmoor Caverns North
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (203.54953, 345.4054, 6.1955557)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Transport Access North
      Trivial

> Door to Vault Access; Heals? False
  * Layers: default
  * Normal Door to Vault Access/Door to Transport to Magmoor Caverns North
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (179.6713, 321.56598, 6.195552)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Transport Access North
      Trivial

> Door to Transport Access North; Heals? False
  * Layers: default
  * Normal Door to Transport Access North/Door to Transport to Magmoor Caverns North
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (162.29239, 345.41663, 6.195562)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Sun Tower
      Trivial
  > Door to Vault Access
      Trivial
  > Teleporter to Magmoor Caverns
      Trivial

> Teleporter to Magmoor Caverns; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Chozo Ruins North/Teleporter to Chozo Ruins; Custom name: Sun Tower Elevator
  * Extra - scan_asset_id: 3322994662
  * Extra - teleporter_instance_id: 1572903
  * Extra - world_position: (179.64299, 345.497742, 8.189219)
  > Door to Transport Access North
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 115; Category? Minor
  * Extra - position_required: True

----------------
Sunchamber Lobby
Extra - asset_id: 1025740749
Extra - size_index: 0.1
Extra - aabb: [279.84372, -45.27577, 55.823124, 300.77795, 16.10456, 70.44933]
> Door to Arboretum; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Arboretum/Door to Sunchamber Lobby
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (288.38824, -45.27577, 55.870693)
  * Extra - world_rotation: (0.0, -0.0, -89.87678)
  > Door to Sunchamber Access
      Any of the following:
          # Deal with Weed and Vines
          Shoot Any Beam
          Combat (Beginner) and Normal Damage ≥ 32
          Combat (Expert) and Normal Damage ≥ 9

> Door to Sunchamber Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Sunchamber Access/Door to Sunchamber Lobby
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (284.20767, 16.104553, 60.87069)
  * Extra - world_rotation: (0.0, 0.0, 90.12323)
  > Door to Arboretum
      Any of the following:
          # Deal with Weed and Vines
          Shoot Any Beam
          Combat (Beginner) and Normal Damage ≥ 26
          Combat (Expert) and Normal Damage ≥ 6

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 116; Category? Minor
  * Extra - position_required: True

----------------
Gathering Hall Access
Extra - asset_id: 2515665310
Extra - size_index: 0.1
Extra - aabb: [347.82028, -114.07733, 15.470664, 397.00427, -98.13943, 35.043335]
> Door to Gathering Hall; Heals? False
  * Layers: default
  * Normal Door to Gathering Hall/Door to Gathering Hall Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (396.71878, -108.05909, 15.549295)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Arboretum
      Trivial

> Door to Arboretum; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Arboretum/Door to Gathering Hall Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (347.82028, -103.05384, 15.549296)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Gathering Hall
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 117; Category? Minor
  * Extra - position_required: True

----------------
Tower Chamber
Extra - asset_id: 297624503
Extra - size_index: 0.1
Extra - aabb: [-155.05084, -107.00887, 20.431095, -134.34949, -86.75725, 35.564354]
> Door to Tower of Light; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Tower of Light/Door to Tower Chamber
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-144.50291, -87.1752, 20.431095)
  * Extra - world_rotation: (-179.50708, -0.0, 90.0)
  > Pickup (Artifact of Lifegiver)
      Trivial
  > Spawn Point
      Trivial

> Pickup (Artifact of Lifegiver); Heals? False
  * Layers: default
  * Pickup 14; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-144.519394, -103.535721, 24.189125)
  > Door to Tower of Light
      Trivial

> Spawn Point; Heals? False
  * Layers: default
  > Door to Tower of Light
      Trivial

----------------
Ruined Gallery
Extra - asset_id: 3813660971
Extra - size_index: 0.6
Extra - aabb: [-26.830738, 190.67865, 4.1988316, 30.514803, 245.44357, 28.549793]
> Door to North Atrium; Heals? False
  * Layers: default
  * Normal Door to North Atrium/Door to Ruined Gallery
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-3.2820818, 190.6858, 12.236646)
  * Extra - world_rotation: (-0.0003290219, -0.05092235, -89.50709)
  > Door to Totem Access
      # Deal with Wasps
      Combat (Beginner) or Shoot Any Beam
  > Door to Map Station
      # Deal with Wasps
      Combat (Beginner) or Shoot Any Beam
  > Pickup (Missile Expansion)
      Missile and Shoot Any Beam
  > Pickup (Missile Expansion 2)
      All of the following:
          Morph Ball
          Any of the following:
              # Get into the Tunnel
              Can Use Bombs
              # https://youtu.be/u1g4iTohZHk
              Wall Boost (Advanced) and Can Use Boost Ball
          Any of the following:
              # Deal with Wasps
              Combat (Advanced) or Shoot Any Beam
              Combat (Beginner) and Can Use Bombs

> Door to Totem Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Totem Access/Door to Ruined Gallery
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-3.326408, 238.11482, 12.194317)
  * Extra - world_rotation: (0.00010967263, 0.05092329, 90.0)
  > Door to North Atrium
      # Deal with Wasps
      Combat (Beginner) or Shoot Any Beam

> Door to Map Station; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Map Station/Door to Ruined Gallery
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (-18.541641, 201.89496, 5.231552)
  * Extra - world_rotation: (0.05092294, -0.00021934473, -179.50708)
  > Door to North Atrium
      # Deal with Wasps
      Combat (Beginner) or Shoot Any Beam

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 15; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (-10.856061, 241.918289, 5.586808)
  > Door to North Atrium
      Trivial

> Pickup (Missile Expansion 2); Heals? False
  * Layers: default
  * Pickup 16; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (29.546309, 209.553467, 7.482325)
  > Door to North Atrium
      Trivial

----------------
Sun Tower
Extra - asset_id: 3725988722
Extra - size_index: 0.6
Extra - aabb: [203.54953, 323.97684, 5.845402, 266.79828, 366.83566, 99.515015]
> Door to Sun Tower Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Sun Tower Access/Door to Sun Tower
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (266.79828, 345.40536, 75.51757)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Transport to Magmoor Caverns North
      Trivial
  > Event - Activate Sunchamber Ghosts From Top
      # This trigger only exists after Flaaghra has been killed.
      After Flaahgra

> Door to Transport to Magmoor Caverns North; Heals? False
  * Layers: default
  * Normal Door to Transport to Magmoor Caverns North/Door to Sun Tower
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (203.45349, 345.40588, 6.224922)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Sun Tower Access
      All of the following:
          Can Use Bombs and Can Use Spider Ball
          Any of the following:
              After Sun Tower Spider Track Unlocked
              All of the following:
                  # Skip doing Gate Puzzle
                  Any of the following:
                      # Sesshomaru Bomb Jump: https://youtu.be/h2Ma9F4CYuA
                      Space Jump Boots and Complex Bomb Jump (Ludicrous) and Movement (Advanced)
                      # Sesshomaru Bomb Jump NSJ: https://youtu.be/A1MgdWHbUZ8
                      Complex Bomb Jump (Ludicrous) and Movement (Ludicrous)
                  Any of the following:
                      # Dealing with Wasps. Nests only take 1 missile, even on Hard mode.
                      Combat (Ludicrous)
                      Missile ≥ 4 and Shoot Any Beam
  > Event - Unlock spider track
      Scan Visor and Shoot Super Missile

> Event - Unlock spider track; Heals? False
  * Layers: default
  * Event Sun Tower Spider Track Unlocked
  * Extra - world_position: (240.161835, 362.15625, 13.63731)
  > Door to Transport to Magmoor Caverns North
      Trivial

> Event - Activate Sunchamber Ghosts From Top; Heals? False
  * Layers: default
  * Event Sunchamber Chozo Ghosts Layer Activated
  * Note that logic can expect you to hit this from the bottom by climbing up,
falling down and hitting the trigger, and climbing back up again. This is not
an issue, as in-game if you are able to climb up the room from the bottom once,
you can do that multiple times.
  * Extra - world_position: (245.750122, 348.2229, 67.207886)
  > Door to Sun Tower Access
      All of the following:
          Morph Ball and Knowledge (Intermediate)
          Any of the following:
              # Early Wild: https://youtu.be/spZZY6E95ZU
              Complex Bomb Jump (Intermediate) and Normal Damage ≥ 20 and Can Use Bombs
              # Roll down to the gap in the track and back up to trigger ghosts, skipping super missiles.
              Can Use Spider Ball
              # Roll and fall into the corner with vines, then Instant Unmorph Jump: https://youtu.be/pEruOGbEteI
              Space Jump Boots and Instant Unmorph Jump (Ludicrous)
  > Door to Transport to Magmoor Caverns North
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 118; Category? Minor
  * Extra - position_required: True

----------------
Transport Access North
Extra - asset_id: 986845711
Extra - size_index: 0.3
Extra - aabb: [84.01668, 335.98056, -7.3351803, 162.29239, 366.87546, 16.149939]
> Door to Hive Totem; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Hive Totem/Door to Transport Access North
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (94.67716, 335.95673, -6.1176863)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Transport to Magmoor Caverns North
      Morph Ball
  > Pickup (Energy Tank)
      Trivial

> Door to Transport to Magmoor Caverns North; Heals? False
  * Layers: default
  * Normal Door to Transport to Magmoor Caverns North/Door to Transport Access North
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (162.29239, 345.41492, 6.1955605)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Hive Totem
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              Wall Boost (Expert) and Can Use Boost Ball

> Pickup (Energy Tank); Heals? True
  * Layers: default
  * Pickup 17; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (94.214615, 349.062347, -4.181619)
  > Door to Hive Totem
      Trivial

----------------
Sunchamber Access
Extra - asset_id: 1422133653
Extra - size_index: 0.1
Extra - aabb: [275.33786, 16.10455, 59.97493, 293.06842, 76.59607, 79.606064]
> Door to Sunchamber; Heals? False
  * Layers: default
  * Normal Door to Sunchamber/Door to Sunchamber Access
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  * Extra - world_position: (284.11926, 76.59607, 66.355156)
  * Extra - world_rotation: (0.0, 0.0, 90.12323)
  > Door to Sunchamber Lobby
      Any of the following:
          # Dealing with the Weed and Vines
          Shoot Any Beam
          Combat (Beginner) and Normal Damage ≥ 26
          Combat (Advanced) and Normal Damage ≥ 2

> Door to Sunchamber Lobby; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Sunchamber Lobby/Door to Sunchamber Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (284.20596, 16.10456, 60.87069)
  * Extra - world_rotation: (0.0, -0.0, -89.87678)
  > Door to Sunchamber
      All of the following:
          Any of the following:
              # Being able to access the door
              Before Flaahgra
              After Flaahgra and After Chozo Ghosts (Sunchamber)
          Any of the following:
              # Dealing with the Weed and Vines
              Shoot Any Beam
              Combat (Beginner) and Normal Damage ≥ 36
              All of the following:
                  Normal Damage ≥ 2
                  Space Jump Boots or Combat (Advanced)

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 119; Category? Minor
  * Extra - position_required: True

----------------
Gathering Hall
Extra - asset_id: 1206336453
Extra - size_index: 0.6
Extra - aabb: [388.06592, -155.59135, 10.5427885, 434.5453, -70.19957, 73.9004]
> Door to Watery Hall Access; Heals? False
  * Layers: default
  * Normal Door to Watery Hall Access/Door to Gathering Hall
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (423.26523, -74.64455, 15.547935)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Gathering Hall Access
      Trivial

> Door to Gathering Hall Access; Heals? False
  * Layers: default
  * Normal Door to Gathering Hall Access/Door to Gathering Hall
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (396.71878, -108.05735, 15.549295)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Watery Hall Access
      Trivial
  > Door to Save Station 2
      Trivial
  > Door to East Atrium
      Any of the following:
          Morph Ball or Space Jump Boots or L-Jump (Beginner)
          Scan Visor and Combat/Scan Dash (Beginner)

> Door to Save Station 2; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Save Station 2/Door to Gathering Hall
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (416.01743, -155.59135, 20.569416)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Gathering Hall Access
      Trivial

> Door to East Atrium; Heals? False
  * Layers: default
  * Normal Door to East Atrium/Door to Gathering Hall
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (434.3367, -101.22821, 40.02269)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Gathering Hall Access
      Trivial
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  Space Jump Boots
                  Any of the following:
                      Can Use Bombs
                      Knowledge (Beginner) and Can Use Power Bombs
              Bomb Jump (Beginner) and Can Use Bombs
              # https://clips.twitch.tv/ProductiveAbrasiveTurnipGingerPower
              Scan Visor and Combat/Scan Dash (Ludicrous) and Standable Terrain (Ludicrous) and Can Use Power Bombs

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 18; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (429.458893, -101.40741, 47.523758)
  > Door to East Atrium
      Trivial

----------------
Totem Access
Extra - asset_id: 3934929011
Extra - size_index: 0.3
Extra - aabb: [-22.001799, 235.39693, -1.5920587, 41.40501, 292.60748, 11.864963]
> Door to Ruined Gallery; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Ruined Gallery/Door to Totem Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-3.3281457, 238.12419, 12.309431)
  * Extra - world_rotation: (0.01903269, 0.12722364, -89.99848)
  > Door to Hive Totem
      # Deal with Plazmites
      Morph Ball or Combat (Intermediate) or Shoot Any Beam
  > Spawn Point
      Trivial

> Door to Hive Totem; Heals? False
  * Layers: default
  * Normal Door to Hive Totem/Door to Totem Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (41.405014, 287.56403, -3.6304498)
  * Extra - world_rotation: (-8.872797, -0.0, 0.0)
  > Door to Ruined Gallery
      # Deal with Plazmites
      Morph Ball or Combat (Intermediate) or Shoot Any Beam

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 120; Category? Minor
  * Extra - position_required: True

> Spawn Point; Heals? False
  * Layers: default
  > Door to Ruined Gallery
      Trivial

----------------
Map Station
Extra - asset_id: 442183190
Extra - size_index: 0.1
Extra - aabb: [-41.560936, 199.1133, 5.0428767, -18.54164, 209.44424, 18.605536]
> Door to Ruined Gallery; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Ruined Gallery/Door to Map Station
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-18.541641, 201.8932, 5.231685)
  * Extra - world_rotation: (-0.05092341, -0.0, 0.0)
  > Map Station
      Trivial

> Map Station; Heals? False
  * Layers: default
  * Extra - world_position: (-36.242405, 204.529968, 8.016485)
  > Door to Ruined Gallery
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 121; Category? Minor
  * Extra - position_required: True

----------------
Sun Tower Access
Extra - asset_id: 1103925484
Extra - size_index: 0.1
Extra - aabb: [266.79828, 209.55296, 68.07142, 321.73483, 349.24997, 87.20243]
> Door to Sunchamber; Heals? False
  * Layers: default
  * Normal Door to Sunchamber/Door to Sun Tower Access
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  * Extra - world_position: (284.12744, 209.55298, 75.517555)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Sun Tower
      Trivial

> Door to Sun Tower; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Sun Tower/Door to Sun Tower Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (266.79828, 345.40714, 75.51758)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Sunchamber
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 122; Category? Minor
  * Extra - position_required: True

----------------
Hive Totem
Extra - asset_id: 3358629366
Extra - size_index: 0.6
Extra - aabb: [41.40501, 247.89255, -4.7951803, 128.55772, 339.1442, 14.098242]
> Door to Totem Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Totem Access/Door to Hive Totem
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (41.40501, 287.56573, -3.630726)
  * Extra - world_rotation: (8.872716, -0.03806518, -179.51004)
  > Door to Transport Access North
      Any of the following:
          After Hive Mecha
          Space Jump Boots and Movement (Beginner)
          # https://youtu.be/3li4ZI5Vjn8
          Scan Visor and Combat/Scan Dash (Beginner)
          All of the following:
              # https://youtu.be/ILsjQYIJ64U
              Slope Jump (Intermediate) and Gravityless Underwater Movement (Beginner)
              After Flaahgra or Poisoned Water Damage ≥ 30
          Combat/Scan Dash (Intermediate) and Disabled Door Lock Rando
          # https://youtu.be/jVDIATzTDHA
          Knowledge (Advanced) and Movement (Intermediate)
          # https://youtu.be/lwGA5PZqhw0
          Movement (Advanced)
  > Event - Hive Mecha
      Shoot Power Beam

> Door to Transport Access North; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Transport Access North/Door to Hive Totem
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (94.620384, 335.97287, -6.138761)
  * Extra - world_rotation: (0.0192638, 8.872776, 90.001495)
  > Door to Totem Access
      Any of the following:
          Space Jump Boots or After Chozo - Fallen Rubble
          Bomb Jump (Beginner) and Can Use Bombs
          Scan Visor and Combat/Scan Dash (Beginner)
  > Event - Fallen Rubble
      Trivial

> Pickup (Missile Launcher); Heals? False
  * Layers: default
  * Pickup 19; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (94.744514, 318.042358, -7.358141)
  > Door to Transport Access North
      Trivial

> Event - Hive Mecha; Heals? False
  * Layers: default
  * Event Hive Mecha
  * Extra - world_position: (94.571053, 301.616028, 0.344905)
  > Door to Transport Access North
      Trivial

> Event - Fallen Rubble; Heals? False
  * Layers: default
  * Event Chozo - Fallen Rubble
  * Extra - world_position: (69.417343, 286.667694, 13.201751)
  > Pickup (Missile Launcher)
      Trivial

----------------
Sunchamber
Extra - asset_id: 2584347627
Extra - size_index: 0.8
Extra - aabb: [225.01727, 76.59607, 54.75615, 343.10974, 209.55296, 138.8626]
> Door to Sun Tower Access; Heals? False
  * Layers: default
  * Normal Door to Sun Tower Access/Door to Sunchamber
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  * Extra - world_position: (284.12915, 209.55296, 75.517555)
  * Extra - world_rotation: (0.0, -0.0, 90.24647)
  > In Arena (Back)
      Trivial

> Door to Sunchamber Access; Heals? False
  * Layers: default
  * Normal Door to Sunchamber Access/Door to Sunchamber
  * Extra - dock_index: 1
  * Extra - nonstandard: True
  * Extra - world_position: (284.11755, 76.59607, 66.355156)
  * Extra - world_rotation: (0.0, -0.0, -89.75354)
  > In Arena (Front)
      Trivial

> Pickup (Varia Suit); Heals? False
  * Layers: default
  * Pickup 20; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (284.118408, 199.247131, 73.667419)
  > In Arena (Front)
      Trivial

> Pickup (Artifact of Wild); Heals? False
  * Layers: default
  * Pickup 21; Category? Major
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (284.242889, 137.159592, 79.648796)
  > In Arena (Front)
      Trivial

> Event - Flaahgra; Heals? False
  * Layers: default
  * Event Flaahgra
  * Extra - world_position: (289.118408, 137.372131, 64.655197)
  > Pickup (Varia Suit)
      Trivial

> Event - Chozo Ghosts; Heals? False
  * Layers: default
  * Event Chozo Ghosts (Sunchamber)
  * Extra - world_position: (283.242828, 179.353104, 75.829437)
  > Pickup (Artifact of Wild)
      Trivial

> In Arena (Front); Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (285.036987, 83.419861, 66.368805)
  > Door to Sunchamber Access
      After Flaahgra and After Chozo Ghosts (Sunchamber)
  > Event - Flaahgra
      Any of the following:
          All of the following:
              # Normal Fight
              Morph Ball and Has Any Visor
              Any of the following:
                  # Requirements for shooting the first dish
                  Shoot Power Beam
                  Missile and Combat (Beginner) and Shoot Any Beam
              Any of the following:
                  # Requirements for reaching the Bomb Slots
                  All of the following:
                      # Shoot down the dishes to make the tentacles retract
                      Any of the following:
                          Shoot Power Beam
                          All of the following:
                              # Shoot dishes with only Missiles
                              Combat (Beginner) and Shoot Any Beam
                              Any of the following:
                                  Missile ≥ 10
                                  Missile ≥ 4 and Combat (Advanced)
                      Any of the following:
                          # Health requirements
                          Combat (Intermediate) or Normal Damage ≥ 80
                          Combat (Beginner) and Normal Damage ≥ 25
                  All of the following:
                      # Jump directly to the Bomb Slots and trigger them from outside. Dashing is done from dishes/tentacles
                      Knowledge (Intermediate)
                      Any of the following:
                          All of the following:
                              # With Space Jump
                              Space Jump Boots
                              Combat/Scan Dash (Intermediate) or L-Jump (Beginner)
                          # NSJ
                          Combat/Scan Dash (Advanced)
                      # Health Requirements
                      Normal Damage ≥ 50
              Any of the following:
                  # Requirements for destroying the Bomb Slots
                  Can Use Bombs
                  Power Bomb ≥ 4 and Knowledge (Beginner) and Can Use Power Bombs
          All of the following:
              # Wavebuster fight. It deals direct damage to Flaaghra
              Charge Beam and Wavebuster and Combat (Intermediate) and Knowledge (Advanced) and Shoot Wave Beam
              Any of the following:
                  Missile ≥ 460
                  Missile ≥ 230 and Disabled Hard Mode
                  # Flaaghra gives refills after getting up due to a dish getting knocked down
                  Missile ≥ 20 and Combat (Ludicrous)
  > Event - Chozo Ghosts
      # Kill Chozo Ghosts
      After Sunchamber Chozo Ghosts Layer Activated and After Flaahgra and Kill Multiple Chozo Ghosts
  > In Arena (Back)
      After Flaahgra or After Chozo Ghosts (Sunchamber)

> In Arena (Back); Heals? False
  * Layers: default
  * Extra - world_position: (275.376892, 193.421051, 80.388443)
  > Door to Sun Tower Access
      Trivial
  > Event - Flaahgra
      All of the following:
          # Flahgra can be defeated by hitting the bomb slots from the outside, which are active before starting the fight
          Morph Ball and Knowledge (Intermediate)
          Any of the following:
              # Requirements for destroying the bomb slots
              All of the following:
                  # With Bombs
                  Can Use Bombs
                  Combat (Intermediate) or Normal Damage ≥ 20
              All of the following:
                  # With Power Bombs
                  Can Use Power Bombs
                  Any of the following:
                      Power Bomb ≥ 4
                      # You can hit multiple bomb slots at once
                      Power Bomb ≥ 2 and Knowledge (Intermediate)
          Any of the following:
              # Requirements for getting to the center island
              All of the following:
                  # With SJ
                  Space Jump Boots
                  Any of the following:
                      L-Jump (Beginner)
                      Scan Visor and Combat/Scan Dash (Beginner)
              # NSJ
              Scan Visor and Combat/Scan Dash (Intermediate)
  > In Arena (Front)
      Trivial

----------------
Watery Hall Access
Extra - asset_id: 4008477565
Extra - size_index: 0.1
Extra - aabb: [389.6565, -74.64455, 9.903929, 427.8786, 11.788876, 25.766716]
> Door to Gathering Hall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Gathering Hall/Door to Watery Hall Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (423.26352, -74.64455, 15.547934)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Watery Hall
      Trivial
  > Pickup (Missile Expansion)
      Any of the following:
          Missile and Shoot Any Beam
          Charge Beam and Knowledge (Beginner) and Shoot Power Beam
  > Spawn Point
      Trivial

> Door to Watery Hall; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Watery Hall/Door to Watery Hall Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (423.26645, 11.788876, 15.547948)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Gathering Hall
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 22; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (396.773163, -43.946041, 11.48789)
  > Door to Gathering Hall
      Trivial

> Spawn Point; Heals? False
  * Layers: default
  > Door to Gathering Hall
      Trivial

----------------
Save Station 2
Extra - asset_id: 4158166350
Extra - size_index: 0.1
Extra - unlocked_save_station: True
Extra - aabb: [408.1649, -178.55013, 20.085836, 418.57748, -155.59135, 33.95001]
> Door to Gathering Hall; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Gathering Hall/Door to Save Station 2
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (415.96527, -155.59135, 20.569448)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (413.751068, -173.010223, 23.474163)
  > Door to Gathering Hall
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 123; Category? Minor
  * Extra - position_required: True

----------------
East Atrium
Extra - asset_id: 1899364579
Extra - size_index: 0.1
Extra - aabb: [433.97702, -145.84035, 38.805115, 466.25333, -96.61433, 54.281376]
> Door to Gathering Hall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Gathering Hall/Door to East Atrium
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (434.3367, -101.22647, 40.02269)
  * Extra - world_rotation: (0.0, -0.0, 179.75356)
  > Door to Energy Core Access
      Trivial

> Door to Energy Core Access; Heals? False
  * Layers: default
  * Normal Door to Energy Core Access/Door to East Atrium
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (465.76572, -141.22821, 40.022697)
  * Extra - world_rotation: (0.0, 0.0, 0.2464555)
  > Door to Gathering Hall
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 124; Category? Minor
  * Extra - position_required: True

----------------
Watery Hall
Extra - asset_id: 1227669322
Extra - size_index: 0.6
Extra - aabb: [397.9558, -8.934963, 4.7323303, 483.05167, 117.17189, 59.302334]
> Door to Dynamo Access; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Dynamo Access/Door to Watery Hall
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (444.25583, -8.934963, 25.785656)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Behind Gate
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              Knowledge (Beginner) and Can Use Power Bombs

> Door to Watery Hall Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Watery Hall Access/Door to Watery Hall
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (423.2647, 11.7888775, 15.547949)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Pickup (Missile Expansion)
      Any of the following:
          # For all the poison water damage attempts, the numbers are too far away for the builtin leniency multipler
          All of the following:
              # Intended way
              Gravity Suit and Space Jump Boots
              Any of the following:
                  # Deal with water
                  After Flaahgra
                  Movement (Beginner) and Poisoned Water Damage ≥ 17
          All of the following:
              # Gravless Slope Jump: https://youtu.be/MxHzwUaFvaY
              No Gravity Suit and Slope Jump (Advanced) and Gravityless Underwater Movement (Advanced) and Enabled Allow Dangerous Gravity Suit Logic
              Any of the following:
                  # Deal with water
                  After Flaahgra
                  All of the following:
                      Movement (Beginner)
                      Any of the following:
                          # Either multiple or 1 attempt
                          Poisoned Water Damage ≥ 136
                          Slope Jump (Expert) and Poisoned Water Damage ≥ 64
          All of the following:
              # Space Jump Slope Jump
              Space Jump Boots and Slope Jump (Beginner) and Gravityless Underwater Movement (Beginner)
              Any of the following:
                  # Deal with Water
                  After Flaahgra
                  All of the following:
                      Movement (Beginner) and Slope Jump (Intermediate)
                      Any of the following:
                          # Either multiple or 1 attempt
                          Poisoned Water Damage ≥ 103
                          Slope Jump (Advanced) and Poisoned Water Damage ≥ 49
          All of the following:
              # Wallboost
              Can Use Boost Ball
              Any of the following:
                  All of the following:
                      # With Gravity: https://youtu.be/HDYJkv3MUVI
                      Gravity Suit and Wall Boost (Beginner)
                      Any of the following:
                          # Deal with Water
                          After Flaahgra
                          All of the following:
                              Movement (Beginner) and Wall Boost (Intermediate)
                              Any of the following:
                                  # Either multiple or 1 attempt
                                  Poisoned Water Damage ≥ 103
                                  Wall Boost (Advanced) and Poisoned Water Damage ≥ 20
                  All of the following:
                      # Without Gravity
                      Gravityless Underwater Movement (Intermediate) and Wall Boost (Intermediate)
                      Any of the following:
                          After Flaahgra
                          All of the following:
                              Movement (Beginner) and Wall Boost (Advanced)
                              Any of the following:
                                  # Either multiple or 1 attempt
                                  Poisoned Water Damage ≥ 106
                                  Wall Boost (Expert) and Poisoned Water Damage ≥ 36
          All of the following:
              # Bomb Jump up. Note, that you need to be a bit away from the wall in order to make it.
              Gravity Suit and Bomb Jump (Beginner) and Can Use Bombs
              Any of the following:
                  # Deal with Water
                  After Flaahgra
                  All of the following:
                      Movement (Beginner)
                      Any of the following:
                          Poisoned Water Damage ≥ 66
                          Bomb Jump (Intermediate) and Poisoned Water Damage ≥ 32
  > Event - Open gate
      All of the following:
          Scan Visor
          Any of the following:
              # Dealing with Vines/Blastcaps
              Shoot Any Beam
              All of the following:
                  # Tank Blastcap and get back by jumping through water
                  Combat (Beginner) and Normal Damage ≥ 13
                  After Flaahgra or Poisoned Water Damage
              All of the following:
                  # Destroy Blastcap with bombs and get back by jumping through water
                  Combat (Beginner)
                  Can Use Bombs or Can Use Power Bombs
                  After Flaahgra or Poisoned Water Damage
  > Behind Gate
      All of the following:
          After Watery Hall Gate
          Any of the following:
              # Deal with Vines
              Standable Terrain (Intermediate) or Shoot Any Beam
              All of the following:
                  Space Jump Boots
                  Combat (Beginner) or Standable Terrain (Beginner)
              # Lower Path
              Space Jump Boots and Standable Terrain (Beginner) and Standable Terrain (Intermediate)
              All of the following:
                  # Upper Path
                  # Get past first Reaper Vine
                  Combat (Beginner) or Shoot Any Beam
                  Any of the following:
                      # Get past second Reaper Vine / Jump to the gate
                      Space Jump Boots or L-Jump (Expert) or Shoot Any Beam
                      Combat/Scan Dash (Intermediate) and Has Any Visor
                      # Bunny Hop
                      Movement (Expert)
  > Spawn Point
      Trivial

> Pickup (Charge Beam); Heals? False
  * Layers: default
  * Pickup 23; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (467.240417, 7.778633, 26.649574)
  > Behind Gate
      Any of the following:
          # Deal with Eyons
          Shoot Any Beam
          Combat (Beginner) and Normal Damage ≥ 9

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 24; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (447.610901, 113.443604, 15.656483)
  > Door to Watery Hall Access
      Any of the following:
          After Flaahgra
          All of the following:
              # Damage run through it
              Movement (Beginner)
              Any of the following:
                  Poisoned Water Damage ≥ 42
                  Gravity Suit and Poisoned Water Damage ≥ 25

> Event - Open gate; Heals? False
  * Layers: default
  * Event Watery Hall Gate
  * Extra - world_position: (467.042419, 35.66917, 35.349495)
  > Door to Watery Hall Access
      Trivial

> Behind Gate; Heals? False
  * Layers: default
  * Extra - world_position: (467.228119, 19.714527, 29.399574)
  > Door to Dynamo Access
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              Knowledge (Beginner) and Can Use Power Bombs
              All of the following:
                  # Get to the Door via Out of Bounds
                  Clip Through Objects (Expert) and Single Room Out of Bounds (Advanced) and Standable Terrain (Advanced) and Can Use Boost Ball
                  Any of the following:
                      # With Space Jump: https://youtu.be/bh18bp4makg?t=47
                      Space Jump Boots
                      # Without Space Jump: https://www.youtube.com/watch?v=LdBFCaOFDE4
                      Movement (Expert)
  > Door to Watery Hall Access
      All of the following:
          Any of the following:
              # Get through Gate
              After Watery Hall Gate
              Clip Through Objects (Beginner) and Can Use Boost Ball
          Any of the following:
              # Deal with Vines
              Space Jump Boots or Normal Damage or Shoot Any Beam
              # Jump through water
              After Flaahgra or Poisoned Water Damage
              # Dash Across with the help of the Reaper Vine
              Combat/Scan Dash (Expert) and Has Any Visor
  > Pickup (Charge Beam)
      Trivial

> Spawn Point; Heals? False
  * Layers: default
  > Door to Watery Hall Access
      Trivial

----------------
Energy Core Access
Extra - asset_id: 1178406190
Extra - size_index: 0.1
Extra - aabb: [465.76572, -165.04358, 39.71502, 512.29474, -136.61432, 50.46308]
> Door to Energy Core; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Energy Core/Door to Energy Core Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (512.29474, -160.43143, 40.022694)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to East Atrium
      Trivial

> Door to East Atrium; Heals? False
  * Layers: default
  * Normal Door to East Atrium/Door to Energy Core Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (465.76572, -141.22647, 40.022697)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Energy Core
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 125; Category? Minor
  * Extra - position_required: True

----------------
Dynamo Access
Extra - asset_id: 255867655
Extra - size_index: 0.1
Extra - aabb: [440.1556, -52.556156, 25.076607, 469.9012, -8.934963, 31.751318]
> Door to Watery Hall; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Watery Hall/Door to Dynamo Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (444.25586, -8.934963, 25.785656)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Dynamo
      Trivial

> Door to Dynamo; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Dynamo/Door to Dynamo Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (466.7024, -52.55552, 25.632149)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Watery Hall
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 126; Category? Minor
  * Extra - position_required: True

----------------
Energy Core
Extra - asset_id: 3386190780
Extra - size_index: 0.6
Extra - aabb: [510.0157, -208.54495, 27.964539, 590.7108, -99.84121, 65.02376]
> Morph Ball Door to Burn Dome Access; Heals? False
  * Layers: default
  * Morph Ball Door to Burn Dome Access/Morph Ball Door to Energy Core
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (568.52527, -100.43054, 36.22419)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Energy Core Access
      Morph Ball

> Door to West Furnace Access; Heals? False
  * Layers: default
  * Normal Door to West Furnace Access/Door to Energy Core
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (572.72375, -169.67117, 44.02099)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Energy Core Access
      Trivial

> Door to Energy Core Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Energy Core Access/Door to Energy Core
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (512.29474, -160.42969, 40.022694)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Morph Ball Door to Burn Dome Access
      Morph Ball
  > Door to West Furnace Access
      After West Furnace Access Door Unlocked
  > Event - Unlock West Furnace Access Door
      Can Use Bombs

> Event - Unlock West Furnace Access Door; Heals? False
  * Layers: default
  * Event West Furnace Access Door Unlocked
  * Extra - world_position: (570.043396, -145.685272, 44.930996)
  > Door to Energy Core Access
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 127; Category? Minor
  * Extra - position_required: True

----------------
Dynamo
Extra - asset_id: 81183365
Extra - size_index: 0.3
Extra - aabb: [452.1565, -77.24089, 22.542633, 479.4419, -51.883865, 63.929382]
> Door to Dynamo Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Dynamo Access/Door to Dynamo
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (466.7021, -52.556156, 25.632133)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Pickup (Missile Expansion)
      Missile and Shoot Any Beam
  > Pickup (Missile Expansion 2)
      All of the following:
          Can Use Spider Ball
          Any of the following:
              Space Jump Boots or Standable Terrain (Beginner)
              Bomb Jump (Beginner) and Can Use Bombs

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 25; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (456.425171, -73.568268, 27.224373)
  > Door to Dynamo Access
      Trivial

> Pickup (Missile Expansion 2); Heals? False
  * Layers: default
  * Pickup 26; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (475.830994, -63.177143, 53.440578)
  > Door to Dynamo Access
      Trivial

----------------
Burn Dome Access
Extra - asset_id: 4018058640
Extra - size_index: 0.1
Extra - aabb: [565.42456, -100.43054, 30.796751, 578.546, -34.388264, 38.801308]
> Door to Burn Dome; Heals? False
  * Layers: default
  * Normal Door to Burn Dome/Door to Burn Dome Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (573.9314, -34.39786, 30.83108)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Morph Ball Door to Energy Core
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              All of the following:
                  # https://youtu.be/8fd9Yppb8FI
                  Can Use Boost Ball
                  Any of the following:
                      # https://youtu.be/8fd9Yppb8FI?t=43
                      Wall Boost (Expert)
                      # https://youtu.be/8fd9Yppb8FI?t=26
                      Movement (Advanced) and Standable Terrain (Intermediate) and Wall Boost (Advanced)

> Morph Ball Door to Energy Core; Heals? False
  * Layers: default
  * Morph Ball Door to Energy Core/Morph Ball Door to Burn Dome Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (568.52527, -100.43054, 36.198627)
  * Extra - world_rotation: (0.0, 0.0, -90.0)
  > Door to Burn Dome
      Morph Ball

> Spawn Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (570.377197, -90.506859, 33.667377)
  > Door to Burn Dome
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 128; Category? Minor
  * Extra - position_required: True

----------------
West Furnace Access
Extra - asset_id: 3262208600
Extra - size_index: 0.1
Extra - aabb: [572.72375, -196.47711, 43.99083, 616.3443, -165.0573, 49.753304]
> Door to Energy Core; Heals? False
  * Layers: default
  * Normal Door to Energy Core/Door to West Furnace Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (572.72375, -169.66943, 44.020992)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Furnace
      Trivial

> Door to Furnace; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Furnace/Door to West Furnace Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (616.3443, -191.86497, 44.02099)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Energy Core
      Trivial
  > Spawn Point
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 129; Category? Minor
  * Extra - position_required: True

> Spawn Point; Heals? False
  * Layers: default
  > Door to Furnace
      Trivial

----------------
Burn Dome
Extra - asset_id: 1095301040
Extra - size_index: 0.6
Extra - aabb: [551.0374, -34.90045, 25.808111, 599.53516, 50.017303, 47.358116]
> Door to Burn Dome Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Burn Dome Access/Door to Burn Dome
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (573.9322, -34.388275, 30.812666)
  * Extra - world_rotation: (0.0, -0.0, -89.75354)
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              Knowledge (Beginner) and Can Use Power Bombs
  > In Arena
      Trivial

> Pickup (Morph Ball Bombs); Heals? False
  * Layers: default
  * Pickup 28; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (577.172974, -13.816566, 31.274822)
  > Door to Burn Dome Access
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 27; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (588.54895, 39.530502, 32.34483)
  > Door to Burn Dome Access
      After Incinerator Drone
  > In Arena
      Trivial

> Event - Incinerator Drone; Heals? False
  * Layers: default
  * Event Incinerator Drone
  * Extra - world_position: (570.922913, -10.271282, 31.094072)
  > Pickup (Morph Ball Bombs)
      Trivial

> In Arena; Heals? False
  * Layers: default
  * Extra - world_position: (575.090271, -29.653763, 34.753956)
  > Event - Incinerator Drone
      Shoot Ice Beam or Shoot Power Beam or Shoot Wave Beam

----------------
Furnace
Extra - asset_id: 774997107
Extra - size_index: 0.6
Extra - aabb: [616.3443, -227.06798, 34.31006, 723.15436, -140.30473, 92.26509]
> Door to East Furnace Access; Heals? False
  * Layers: default
  * Ice Door to East Furnace Access/Door to Furnace
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (719.556, -196.77974, 49.33263)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Next to Half-Pipe
      Trivial

> Door to West Furnace Access; Heals? False
  * Layers: default
  * Normal Door to West Furnace Access/Door to Furnace
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (616.3443, -191.86324, 44.02099)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Pickup (Energy Tank)
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              # https://youtu.be/ydDwBXvsHjs?t=43
              Wall Boost (Intermediate) and Can Use Boost Ball
  > Next to Half-Pipe
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Spider Ball
              # Hold into left side of track and don't hold L (Doesn't work on PAL)
              Standable Terrain (Beginner)
              # https://youtu.be/ReRaTNh6ddE
              Space Jump Boots and Slope Jump (Beginner)
              All of the following:
                  # Bomb Space Jump (Works on PAL)
                  Standable Terrain (Beginner) and Disabled Door Lock Rando and Disabled Entrance Rando and Can Use Bombs
                  Any of the following:
                      # https://youtu.be/Dmr-ZAKVIgU
                      Space Jump Boots and Bomb Space Jump (Beginner)
                      # https://youtu.be/M90MnyPhqLs
                      Bomb Space Jump (Intermediate)
          Any of the following:
              Can Use Bombs
              # https://youtu.be/ydDwBXvsHjs?t=33
              Wall Boost (Advanced) and Can Use Boost Ball

> Morph Ball Door to Crossway Access West; Heals? False
  * Layers: default
  * Morph Ball Door to Crossway Access West/Morph Ball Door to Furnace
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (690.9593, -140.30008, 46.90538)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Next to Half-Pipe
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 29; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (692.474731, -184.133575, 86.404846)
  > Next to Half-Pipe
      Trivial

> Pickup (Energy Tank); Heals? True
  * Layers: default
  * Pickup 30; Category? Minor
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (692.218811, -187.948959, 48.024689)
  > Door to West Furnace Access
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              # Wall Boost - https://youtu.be/a6_Dsl3YoDY
              Wall Boost (Expert) and Can Use Boost Ball

> Next to Half-Pipe; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (699.666138, -209.788925, 44.696075)
  > Door to East Furnace Access
      Any of the following:
          Space Jump Boots or L-Jump (Beginner)
          Bomb Jump (Beginner) and Can Use Bombs
  > Door to West Furnace Access
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              All of the following:
                  Can Use Boost Ball
                  Any of the following:
                      Movement (Intermediate) and Standable Terrain (Beginner) and Wall Boost (Intermediate)
                      # https://youtu.be/ydDwBXvsHjs
                      Wall Boost (Advanced)
  > Morph Ball Door to Crossway Access West
      Morph Ball
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  Can Use Spider Ball
                  Any of the following:
                      All of the following:
                          Can Use Boost Ball and Can Use Power Bombs
                          Any of the following:
                              Can Use Bombs
                              # https://youtu.be/u4lW7w3xKr4
                              Wall Boost (Intermediate)
                      # https://youtu.be/BmQavi7dXuw
                      Complex Bomb Jump (Advanced) and Can Use Bombs
              All of the following:
                  Space Jump Boots and Standable Terrain (Beginner)
                  Any of the following:
                      # https://youtu.be/pgnVJwrKkq4
                      Bomb Jump (Advanced) and Can Use Bombs
                      All of the following:
                          # https://youtu.be/PBLQI6B9CMo
                          Can Use Spider Ball
                          Any of the following:
                              Can Use Bombs
                              # https://youtu.be/WHfsu7MQJzo
                              Movement (Beginner)

----------------
East Furnace Access
Extra - asset_id: 1155868918
Extra - size_index: 0.1
Extra - aabb: [719.556, -201.39014, 49.302467, 763.17664, -169.9703, 55.064945]
> Door to Hall of the Elders; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Hall of the Elders/Door to East Furnace Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (763.17664, -174.58246, 49.332634)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Furnace
      Trivial

> Door to Furnace; Heals? False
  * Layers: default
  * Ice Door to Furnace/Door to East Furnace Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (719.556, -196.778, 49.33263)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Hall of the Elders
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 130; Category? Minor
  * Extra - position_required: True

----------------
Crossway Access West
Extra - asset_id: 3655831216
Extra - size_index: 0.1
Extra - aabb: [690.05145, -140.30807, 43.46774, 751.34436, -73.832214, 60.383743]
> Door to Crossway; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Crossway/Door to Crossway Access West
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (751.34436, -80.22145, 48.33239)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Morph Ball Door to Furnace
      Any of the following:
          Morph Ball
          # https://youtu.be/vNNsjns1HzM?t=23
          Space Jump Boots and Standable Terrain (Advanced)

> Morph Ball Door to Furnace; Heals? False
  * Layers: default
  * Morph Ball Door to Furnace/Morph Ball Door to Crossway Access West
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (690.9593, -140.3007, 46.91302)
  * Extra - world_rotation: (0.0, 0.0, -90.0)
  > Door to Crossway
      Any of the following:
          Morph Ball
          # https://youtu.be/vNNsjns1HzM?t=2
          Space Jump Boots and Standable Terrain (Advanced)

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 131; Category? Minor
  * Extra - position_required: True

----------------
Hall of the Elders
Extra - asset_id: 4216627403
Extra - size_index: 0.8
Extra - aabb: [743.8239, -217.36417, 29.29987, 834.11273, -144.96254, 81.37303]
> Door to Reflecting Pool Access; Heals? False
  * Layers: default
  * Normal Door to Reflecting Pool Access/Door to Hall of the Elders
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (795.50604, -211.99734, 70.38393)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Event - Deactivate barrier
      Scan Visor
  > Behind Barrier
      Trivial

> Door to Elder Hall Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Elder Hall Access/Door to Hall of the Elders
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (801.75446, -147.50325, 58.358788)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Room Center
      Trivial

> Door to East Furnace Access; Heals? False
  * Layers: default
  * Ice Door to East Furnace Access/Door to Hall of the Elders
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (763.17664, -174.58072, 49.333138)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Room Center
      Trivial

> Door to Crossway Access South; Heals? False
  * Layers: default
  * Ice Door to Crossway Access South/Door to Hall of the Elders
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (781.56104, -145.04474, 49.332638)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Room Center
      Trivial

> Door to Elder Chamber; Heals? False
  * Layers: default
  * Ice Door to Elder Chamber/Door to Hall of the Elders
  * Extra - dock_index: 4
  * Extra - nonstandard: False
  * Extra - world_position: (783.67676, -200.01349, 47.47387)
  * Extra - world_rotation: (-179.50708, -0.0, 0.0)
  > Room Center
      Any of the following:
          After Hall of the Elders Statue
          Clip Through Objects (Advanced) and Can Use Boost Ball

> Pickup (Energy Tank); Heals? True
  * Layers: default
  * Pickup 31; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (754.202576, -158.538727, 34.268925)
  > Room Center
      After Hall of the Elders Bomb Slots and After Hall of the Elders Unlock Doors

> Event - Activate bomb slots; Heals? False
  * Layers: default
  * Event Hall of the Elders Bomb Slots
  * Extra - world_position: (789.613892, -149.970428, 74.011383)
  > Room Center
      Trivial

> Event - Deactivate barrier; Heals? False
  * Layers: default
  * Event Hall of the Elders Barrier
  * Extra - world_position: (794.744385, -198.359329, 73.136879)
  > Behind Barrier
      Trivial

> Front of Beam Bomb Slots; Heals? False
  * Layers: default
  * Extra - world_position: (787.934387, -153.014938, 73.823883)
  > Door to Elder Hall Access
      After Hall of the Elders Unlock Doors
  > Pickup (Energy Tank)
      After Hall of the Elders Bomb Slots and After Hall of the Elders Unlock Doors and Shoot Ice Beam
  > Event - Statue Moved
      After Hall of the Elders Bomb Slots and Shoot Plasma Beam
  > Room Center
      Trivial
  > Behind Barrier
      After Hall of the Elders Bomb Slots and After Hall of the Elders Unlock Doors and Shoot Wave Beam

> Event - Statue Moved; Heals? False
  * Layers: default
  * Event Hall of the Elders Statue
  * Extra - world_position: (781.551392, -192.032928, 50.073879)
  > Front of Beam Bomb Slots
      Trivial

> Event - Unlock Doors; Heals? False
  * Layers: default
  * Event Hall of the Elders Unlock Doors
  * Extra - world_position: (781.390015, -187.282928, 59.323879)
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  * Extra - world_position: (781.498169, -176.560608, 48.672794)
  > Door to Elder Hall Access
      All of the following:
          After Hall of the Elders Unlock Doors
          Any of the following:
              Space Jump Boots
              Bomb Jump (Beginner) and Can Use Bombs
  > Door to East Furnace Access
      After Hall of the Elders Unlock Doors
  > Door to Crossway Access South
      After Hall of the Elders Unlock Doors
  > Door to Elder Chamber
      All of the following:
          After Hall of the Elders Statue
          After Hall of the Elders Unlock Doors or Knowledge (Intermediate)
  > Event - Activate bomb slots
      All of the following:
          Can Use Bombs
          Any of the following:
              After Hall of the Elders Unlock Doors and Can Use Spider Ball
              # https://youtu.be/rbZwkpF8UIo
              Space Jump Boots and Standable Terrain (Beginner)
              # https://youtu.be/I-8AVusWYYk
              Scan Visor and Bomb Jump (Expert) and Combat/Scan Dash (Expert) and Standable Terrain (Beginner)
  > Front of Beam Bomb Slots
      Any of the following:
          Space Jump Boots
          Bomb Jump (Beginner) and Can Use Bombs
  > Event - Unlock Doors
      Kill Single Chozo Ghost
  > Behind Barrier
      All of the following:
          After Hall of the Elders Unlock Doors
          Any of the following:
              All of the following:
                  Can Use Bombs
                  Any of the following:
                      # https://youtu.be/h_TPvgijvk0
                      Complex Bomb Jump (Advanced)
                      Bomb Jump (Expert) and Complex Bomb Jump (Beginner)
              All of the following:
                  After Hall of the Elders Barrier
                  Any of the following:
                      Space Jump Boots
                      All of the following:
                          Morph Ball
                          Any of the following:
                              Bomb Jump (Beginner) and Can Use Bombs
                              # https://www.youtube.com/watch?v=e-3y7ykkEwU
                              Scan Visor and Combat/Scan Dash (Advanced) and Instant Unmorph Jump (Expert) and Movement (Advanced) and Standable Terrain (Intermediate) and Wall Boost (Advanced) and Can Use Boost Ball

> Behind Barrier; Heals? False
  * Layers: default
  * Extra - world_position: (797.108398, -203.290222, 72.653229)
  > Door to Reflecting Pool Access
      Trivial
  > Door to Elder Hall Access
      All of the following:
          Morph Ball and After Hall of the Elders Unlock Doors
          Any of the following:
              Movement (Beginner) or Can Use Bombs
              Wall Boost (Beginner) and Can Use Boost Ball
  > Door to Crossway Access South
      All of the following:
          # https://www.youtube.com/watch?v=_GG9XoOsDos
          Space Jump Boots and Knowledge (Advanced) and L-Jump (Intermediate) and Standable Terrain (Intermediate)
          Any of the following:
              After Hall of the Elders Barrier
              All of the following:
                  Morph Ball
                  Any of the following:
                      Can Use Bombs
                      # https://youtu.be/lOQVD6oRwGU
                      Wall Boost (Beginner) and Can Use Boost Ball
                  Any of the following:
                      # https://www.youtube.com/watch?v=3tb2eY1zUWc
                      Movement (Intermediate)
                      Movement (Beginner) and Can Use Boost Ball
  > Event - Deactivate barrier
      Scan Visor
  > Front of Beam Bomb Slots
      Any of the following:
          After Hall of the Elders Barrier
          All of the following:
              # https://youtu.be/3tb2eY1zUWc
              Morph Ball
              Any of the following:
                  Movement (Advanced)
                  Movement (Intermediate) and Can Use Boost Ball
              Any of the following:
                  Can Use Bombs
                  # https://youtu.be/lOQVD6oRwGU
                  Wall Boost (Beginner) and Can Use Boost Ball
  > Room Center
      Any of the following:
          After Hall of the Elders Barrier
          All of the following:
              Morph Ball
              Any of the following:
                  Can Use Bombs
                  # https://youtu.be/lOQVD6oRwGU
                  Wall Boost (Beginner) and Can Use Boost Ball

----------------
Crossway
Extra - asset_id: 335540505
Extra - size_index: 0.6
Extra - aabb: [751.34436, -97.187256, 38.364685, 833.5538, -55.94176, 91.35127]
> Door to Crossway Access South; Heals? False
  * Layers: default
  * Ice Door to Crossway Access South/Door to Crossway
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (781.558, -97.18664, 49.332756)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Crossway Access West
      Trivial

> Door to Crossway Access West; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Crossway Access West/Door to Crossway
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (751.34436, -80.21968, 48.332764)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Crossway Access South
      Trivial
  > Door to Elder Hall Access
      Any of the following:
          All of the following:
              Morph Ball
              Any of the following:
                  Can Use Boost Ball
                  # https://www.youtube.com/watch?v=ykuj3JfVb_4
                  Complex Bomb Jump (Expert) and Can Use Bombs
          Space Jump Boots and L-Jump (Beginner)

> Door to Elder Hall Access; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Elder Hall Access/Door to Crossway
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (828.5599, -89.69599, 55.3231)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Crossway Access West
      Trivial
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              # https://youtu.be/_l8o8V3lkaY
              Space Jump Boots and L-Jump (Beginner) and Standable Terrain (Intermediate)
              # https://www.youtube.com/watch?v=xyJMJhYt81Q
              Scan Visor and Bomb Jump (Advanced) and Bomb Space Jump (Expert) and Combat/Scan Dash (Expert) and Standable Terrain (Expert) and Can Use Bombs
              All of the following:
                  Can Use Boost Ball
                  Any of the following:
                      All of the following:
                          After Crossway Bomb Slots and Can Use Bombs
                          # https://youtu.be/L5NhPyLZIeQ
                          Movement (Intermediate) or Can Use Spider Ball
                      Any of the following:
                          # https://youtu.be/5_MnKo9X_-0
                          Movement (Advanced)
                          # https://www.youtube.com/watch?v=rdTVYzudgrY
                          Scan Visor and Combat/Scan Dash (Expert) and Movement (Advanced) and Standable Terrain (Advanced)
  > Event - Activate Bomb Slots
      Scan Visor and Shoot Super Missile

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 32; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (753.550171, -86.031303, 73.995163)
  > Door to Crossway Access West
      Trivial

> Event - Activate Bomb Slots; Heals? False
  * Layers: default
  * Event Crossway Bomb Slots
  * Extra - world_position: (813.431091, -76.098892, 56.70924)
  > Door to Elder Hall Access
      Trivial

----------------
Reflecting Pool Access
Extra - asset_id: 2639359389
Extra - size_index: 0.1
Extra - aabb: [768.70013, -255.61797, 70.35376, 800.12, -211.99742, 76.116234]
> Door to Reflecting Pool; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Reflecting Pool/Door to Reflecting Pool Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (773.3123, -255.61797, 70.38392)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Hall of the Elders
      Trivial

> Door to Hall of the Elders; Heals? False
  * Layers: default
  * Normal Door to Hall of the Elders/Door to Reflecting Pool Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (795.5078, -211.9974, 70.38393)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Reflecting Pool
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 132; Category? Minor
  * Extra - position_required: True

----------------
Elder Hall Access
Extra - asset_id: 3788397521
Extra - size_index: 0.1
Extra - aabb: [797.1406, -147.50327, 55.099266, 833.17377, -89.696, 65.519585]
> Door to Hall of the Elders; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Hall of the Elders/Door to Elder Hall Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (801.75275, -147.50325, 58.358788)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Crossway
      Trivial

> Door to Crossway; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Crossway/Door to Elder Hall Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (828.5616, -89.696, 55.3231)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Hall of the Elders
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 133; Category? Minor
  * Extra - position_required: True

----------------
Crossway Access South
Extra - asset_id: 1733962111
Extra - size_index: 0.1
Extra - aabb: [759.3153, -145.04527, 43.22225, 789.50476, -97.187256, 67.660095]
> Door to Crossway; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Crossway/Door to Crossway Access South
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (781.5597, -97.187256, 49.332382)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Hall of the Elders
      Morph Ball

> Door to Hall of the Elders; Heals? False
  * Layers: default
  * Ice Door to Hall of the Elders/Door to Crossway Access South
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (781.55927, -145.04527, 49.332455)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Crossway
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 134; Category? Minor
  * Extra - position_required: True

----------------
Elder Chamber
Extra - asset_id: 3784843004
Extra - size_index: 0.1
Extra - aabb: [777.5302, -210.76382, 36.899853, 811.9093, -189.81038, 47.47387]
> Door to Hall of the Elders; Heals? False; Default Node
  * Layers: default
  * Ice Door to Hall of the Elders/Door to Elder Chamber
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (783.6702, -200.01349, 47.47387)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Pickup (Artifact of World)
      Trivial

> Pickup (Artifact of World); Heals? False
  * Layers: default
  * Pickup 33; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (801.440308, -199.651062, 39.269333)
  > Door to Hall of the Elders
      Trivial

----------------
Reflecting Pool
Extra - asset_id: 907987628
Extra - size_index: 0.3
Extra - aabb: [754.19855, -343.01227, 58.286064, 793.17523, -254.9616, 100.00249]
> Door to Save Station 3; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Save Station 3/Door to Reflecting Pool
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (754.19855, -303.84485, 83.33747)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Transport Access South
      Trivial
  > Door to Antechamber
      Trivial

> Door to Transport Access South; Heals? False
  * Layers: default
  * Ice Door to Transport Access South/Door to Reflecting Pool
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (773.318, -343.01227, 83.32041)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Save Station 3
      Trivial

> Door to Reflecting Pool Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Reflecting Pool Access/Door to Reflecting Pool
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (773.3141, -255.61798, 70.38393)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Antechamber
      Any of the following:
          All of the following:
              Morph Ball
              Any of the following:
                  All of the following:
                      After Reflecting Pool Water Drained
                      # Get sucked by the Stone Toad to the upper level: https://youtu.be/rPgTD35efHo
                      Movement (Advanced) or Can Use Boost Ball
                  All of the following:
                      # Stand on Stone Toad, then either UBJ or BSJ off of it: https://www.youtube.com/watch?v=035G9C-r2S8
                      Jump Off Enemies (Advanced) and Can Use Bombs
                      Bomb Space Jump (Expert) or Complex Bomb Jump (Expert)
          # Slope Jump off of the Stone Toad's crest: https://youtu.be/NRtv6aOpssk
          Space Jump Boots and Slope Jump (Beginner) and Jump Off Enemies (Beginner)
  > Event - Drain water
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              Knowledge (Beginner) and Can Use Power Bombs

> Door to Antechamber; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Antechamber/Door to Reflecting Pool
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (792.5334, -303.79865, 83.32994)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Save Station 3
      Trivial
  > Door to Reflecting Pool Access
      Trivial

> Event - Drain water; Heals? False
  * Layers: default
  * Event Reflecting Pool Water Drained
  * Extra - world_position: (773.369324, -300.651001, 60.405365)
  > Door to Reflecting Pool Access
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 135; Category? Minor
  * Extra - position_required: True

----------------
Save Station 3
Extra - asset_id: 411706287
Extra - size_index: 0.3
Extra - aabb: [673.9764, -306.40494, 82.517944, 754.19855, -285.93994, 96.718056]
> Door to Reflecting Pool; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Reflecting Pool/Door to Save Station 3
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (754.19855, -303.8466, 83.3375)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Save Station
      Trivial

> Door to Transport to Tallon Overworld East; Heals? False
  * Layers: default
  * Normal Door to Transport to Tallon Overworld East/Door to Save Station 3
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (673.9892, -290.53955, 83.60443)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Save Station
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              # https://youtu.be/AFDSEx16464?t=27
              Wall Boost (Expert) and Can Use Boost Ball

> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (736.840881, -301.592773, 86.296059)
  > Door to Reflecting Pool
      Trivial
  > Door to Transport to Tallon Overworld East
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              # Stand on the Save Station and roll into hole
              Space Jump Boots and Movement (Advanced) and Standable Terrain (Intermediate)
              # https://youtu.be/AFDSEx16464
              Wall Boost (Expert) and Can Use Boost Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 136; Category? Minor
  * Extra - position_required: True

----------------
Transport Access South
Extra - asset_id: 2734230611
Extra - size_index: 0.3
Extra - aabb: [765.70166, -383.48434, 83.05519, 788.3189, -343.01227, 91.82599]
> Door to Reflecting Pool; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Reflecting Pool/Door to Transport Access South
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (773.31976, -343.01227, 83.320404)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Transport to Tallon Overworld South
      Trivial

> Door to Transport to Tallon Overworld South; Heals? False
  * Layers: default
  * Normal Door to Transport to Tallon Overworld South/Door to Transport Access South
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (770.33984, -383.48434, 83.320404)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Reflecting Pool
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 137; Category? Minor
  * Extra - position_required: True

----------------
Antechamber
Extra - asset_id: 2951734903
Extra - size_index: 0.1
Extra - aabb: [792.5334, -314.42828, 83.1851, 816.1239, -293.43854, 92.34565]
> Door to Reflecting Pool; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Reflecting Pool/Door to Antechamber
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (792.5334, -303.7969, 83.32993)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Pickup (Ice Beam)
      Trivial

> Pickup (Ice Beam); Heals? False
  * Layers: default
  * Pickup 34; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.6
  * Extra - world_position: (805.732178, -303.459869, 84.331055)
  > Door to Reflecting Pool
      Trivial

----------------
Transport to Tallon Overworld East
Extra - asset_id: 2784651681
Extra - size_index: 0.3
Extra - aabb: [632.8476, -307.80435, 58.76647, 673.9764, -273.2645, 120.54234]
> Door to Save Station 3; Heals? False
  * Layers: default
  * Normal Door to Save Station 3/Door to Transport to Tallon Overworld East
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (673.9764, -290.55383, 83.609795)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Teleporter to Tallon Overworld
      Trivial

> Teleporter to Tallon Overworld; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Chozo Ruins East/Teleporter to Chozo Ruins; Custom name: Reflecting Pool West Elevator (Save)
  * Extra - scan_asset_id: 4241923760
  * Extra - teleporter_instance_id: 4063276
  * Extra - world_position: (650.190613, -290.486877, 85.648079)
  > Door to Save Station 3
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 138; Category? Minor
  * Extra - position_required: True

----------------
Transport to Tallon Overworld South
Extra - asset_id: 594418447
Extra - size_index: 0.3
Extra - aabb: [753.70905, -423.59814, 58.477074, 786.6541, -383.48434, 115.013885]
> Door to Transport Access South; Heals? False
  * Layers: default
  * Normal Door to Transport Access South/Door to Transport to Tallon Overworld South
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (770.3416, -383.48434, 83.320404)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Teleporter to Tallon Overworld
      Trivial

> Teleporter to Tallon Overworld; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Chozo Ruins South/Teleporter to Chozo Ruins; Custom name: Reflecting Pool South Elevator (Far)
  * Extra - scan_asset_id: 1092416126
  * Extra - teleporter_instance_id: 4128808
  * Extra - world_position: (770.274475, -407.270203, 85.091827)
  > Door to Transport Access South
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 139; Category? Minor
  * Extra - position_required: True

